Just wanted to let you in on what’s going into Zanshin Version 1.2 available this January. We are currently planning on the following things in no particular order:
- Add a new hybrid buttons type controller so that players can slide back and forth on the buttons to activate them. No need to lift the finger off of the screen to press the other buttons in that controller.
- Revisit the now “legacy” button and swipe controllers for improvements and possible expansion.
- Add a new 2-Player only “Free Play” fighting option that will distract your fighting effectiveness.
- Add two new mini games. One of them is a board breaking mini game dependent on first building up strength and then a finishing tap to determine accuracy. The other mini game is gonna be a surprise. We hope it works out as good as we think it will.
- Rearrange menu screens to allow for a separate “Mini Game” menu item that will then present the four mini games: Marathon (Survival), Dodge, Board Breaking, and the surprise game. A future release (maybe 1.3) will incorporate the mini games in between the tournament mode stages.
- Adding five new stage backgrounds. A couple of them could have surprises.
- A few more fighting moves to choose from for the FL controllers.
- Add Pause game.
- Add the ability to “automatically” save the game after a particular stage for tournament mode. When the player starts up the app again, the player will have the option to start at the save point or start a new game or keep the save point to play later.
We definitely want to get this to you all as soon as we possibly can. Please let us know your comments. In a few days, I’ll try to cover what we’ll be planning for Zanshin Version 1.3.