I submitted version 1.1 on 12/9 to Apple for review. It includes the following changes:
1. Adds the Back Throw (aka the Captain Kirk throw) fight move where the attacker pulls the opponent into him and, while rolling on his back, plants his foot into the opponents torso area to throw him. It was a favorite move of Captain Kirk’s back in the original series. Aside from looking just plain cool, it will be very effective in Zanshin. Available in the FL (Full) controller setting only……NOT EZ or LT controllers.
2. Adds the Hip Throw fight move. Standard martial arts throw. In Zanshin, this looks more like an “arcade” type throw. Effective all the same. Available in the FL (Full) controller setting only….NOT EZ or LT controllers.
3. Updated game controls. Here are the changes:
- FL Game Controller – Added a tap gesture on the left controller side to execute a “change direction”. Added a tap gesture on the right controller side to execute a random throw (app will choose either a hip throw or a kirk throw randomly).
- LT Game Controller – Added a change direction tap on the left controller side. Added more rear attack moves. Instead of just performing one rear attack move (a back high side kick), the user will be able to choose a mid (spinning back kick) and low (back foot sweep) rear attack as well.
- EZ Game Controller – Added a change direction tap on the left controller side. Added more rear attack moves. Instead of just performing one rear attack move (a back high side kick), the user will be able to randomly perform a spinning back kick or back foot sweep as well.
4. New “Dodge” mini game. Fighters will have to dodge or destroy jars that are being thrown at them. Tan colored jars can be avoided or attacked. Blue colored jars will change direction a maximum 3 times in order to end your game. It’s best that the fighter attack a blue jar to survive. This mini game can be played with LT or FL Game Controllers.
5. Updated Menu options flow.
6. Added Back Throw and Hip Throw to the Move Settings screen.
7. Added high score “time to beat” to Marathon and Dodge mini games.
8. Spinning Back Kick animation now ends with the fighter facing the opposite direction. Same with the Back Foot Sweep.
9. A few bug fixes.